Ir al contenido principal

Entradas

SOCCER GAME KEEP FIELD CLEAN

SOCCER GAME KEEP FIELD CLEAN. The object of the game is to keep your field clear of soccer balls. Good drill for passing practice. Two 40x40 grids next to each other. The Game, two equal teams, one in each grid. Each player has a ball to start the game. On the coaches whistle, the players try to pass the ball from their yard into the opposing teams yard. When the coach blows the whistle (5 minutes x 2 times), play stops, the team with the least amount of balls in their field wins. Coaching points-tell the players what type of pass they have to use. Material: balls, cones, t-shirts 2 colors. Time: 10 minutes. Players: 12 - 14 age 8 to 10 years. SOCCER GAME KEEP FIELD CLEAN 75   EJERCICIOS Y JUEGOS Imprescindibles para el fútbol base Este libro en PDF contiene ejercicios y juegos variados de gran calidad, que servirán como herramienta diaria al entrenador que desee guiar y enseñar a sus jugadores el fútbol como una materia global. Los ejercicios y...

SOCCER GAME FOUR CONERS

SOCCER GAME FOUR CONERS. The Four Coners game, is great game to work on all aspects of the soccer. This is a tactical game. Create four grids of about 3x3 metres. and about 25 metres apart from each other. Two teams of 5 to 7 players. The object of the game is to score points by passing a ball to a teammate who is inside one of the four corners. Each team can score in any corner but cannot score in the same corner twice in a row. The pass must be a give and go to his teammate. Material: balls, cones, t-shirts 2 colors. Dimensions: 25x25 metres. Time: 15 minutes. Players: 10 - 12 age 12 to 16 years. SOCCER GAME FOUR CONERS

SOCCER DRILL 3x2's TO GOAL

SOCCER DRILL  3x2's TO GOAL. As shown in the diagram the green player plays the ball to his teammate between the two fl ags and then follows his pass and overlaps him in order to enter the fi eld. The second player penetrates on the dribble as the third player joins as well. Simultaneously two yellow defenders have joined from the other side to make it a 3x2. If a goal is scored, saved, or goes out of bounds 5 new players are on, this time with three yellow attackers and 2 green defenders. If the defenders win it cleanly they can counter and go straight to goal. Regardless of how the play fi nishes, 5 new players enter the fi eld. Coach on each sideline to monitor o ff side line. Switch the direction halfway through the allotted 15 minutes for the activity. Close range fi nishing tech, timing of runs, taking players on, deciding when to penetrate or pass. 1x1 defending, closing people down, cutting o ff angles, communication. 18  fi eld players, 2 Goalkeepers , 3x2'...

FIELD WITH FIXED GATES

FIELD WITH FIXED GATES. Regular sized fi eld 7v7 or 8v8 fi eld with two gates in the middle of the fi eld. Star regular game but teams can score an extra point if they dribble the ball through a gate. Material: balls, cones, t-shirts 3 colors. Time: 20 minutes. Players: 14 + 2 goalkeeper, age 12 to 16 years. Variations: Teams get an extra pont if the pass the ball through a gate to one of their teammates. FIELD WITH FIXED GATES

FAST TRANSITIONS FORWARD FROM CENTRAL ZONE STEP 3

FAST TRANSITIONS FORWARD FROM CENTRAL ZONE STEP 3. A 3v3 + 1 'Free' Player is organised in the central grid / #7, #11, #9 are positioned against 3 Defenders / Fullbacks are positioned in wide areas (LFB + RFB). Central grid is reduced in size from previous activities. 2 mini-goals are placed 5yds behind the central grid *not shown in diagram. Play starts with a pass from Coach (C) to any of the Yellow players in central grid; this creates a 4v3. 10 passes = 1 goal or by passing into either mini-goal. The 3 Red players must win possession and look to pass forward to any of the advanced players - #7 / 11/ 9. Immediately when the ball is played forward 2 players from the central grid + 1 Fullback sprint forward to join the attack. Variation : Allow both Fullbacks to join attack / 2 Central players remain. Rotate players / make changes as necessary to avoid overload / fatigue. Possession (Yellow Team): Quick ball circulation + movement; use the man advantage. Quality of...

FAST TRANSITIONS FORWARD FROM CENTRAL ZONE STEP 2

FAST TRANSITIONS FORWARD FROM CENTRAL ZONE STEP 2. A 5v5 is organised in the central grid / 1v1 outside the box and a Goalkeeper in Goal (A). 2 mini-goals are placed 5yds behind the central grid *not shown in diagram. In the Diagram, Red Central midfield player #6 has intercepted the pass to Yellow #10; immediately #6 plays a vertical pass forward to the Striker #9. This is the cue for #8 + #11 to sprint forward to ofier support to the Striker; this creates a 3v1 to Goal. Progression: Allow Defensive players to recover from Central area. Possession (Yellow Team): Quick ball circulation + movement. Quality of passing / possession. Defending (Red) Team: Compact centrally / Press the opponent. Immediately look to break forward on gaining possession. Speed of support - sprint to join the attack. Quality of Chances / Finishing. Players: 12 + 2 GK. Time: 10'. Dimensions: football 11 field. Materials: cones, balls, tshirts. FAST TRANSITIONS FORWARD FROM CENTRAL ZO...

FAST TRANSITIONS FORWARD FROM CENTRAL ZONE STEP 1

FAST TRANSITIONS FORWARD FROM CENTRAL ZONE STEP 1. A 5v5 is organised in the central grid / 1v1 outside the box and a Goalkeeper in Goal (A). Possession (Yellow Team): Quick ball circulation + movement. Quality of passing / possession. Defending (Red) Team: Compact centrally / Press the opponent. Immediately look to break forward on gaining possession. Speed of support - sprint to join the attack. Quality of Chances / Finishing. 2 mini-goals are placed 5yds behind the central grid (not shown in diagram). Play begins with a pass from the Coach (C) to the Yellow team; the Yellow team must attempt to maintain possession - goals are awarded for -1. 10 consecutive passes or 2. scoring in either mini-goal. The Red (defensive) team must win possession of the ball and immediately look to pass forward to the lone Striker (9) immediately after passing to #9 two players must break out of central zone to o 􀃗 er support and create a 3v1 to goal. Progression 1 : Allow 2 Black Defender...